UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
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#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MediaTexture.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "PanoramicMediaLayout.h"
#include "PanoramicPosition.h"
#include "PanoramicSphere.generated.h"
Classes | |
class | APanoramicSphere |
PanoramicSphere is the main class to view a panoramic source (both UTexture2D and MediaTexture). More... | |
struct | FSphereConfig |
Configuration for the sphere generation. More... | |
Enumerations | |
enum class | ESphereBlendMode : uint8 { Translucent , Opaque } |
The blending rendering mode of the panoramic sphere. More... | |
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strong |
The blending rendering mode of the panoramic sphere.
Enumerator | |
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Translucent | The rendering of the sphere is based on the UE4 translucent rendering pipeline. More expensive to render, but the sphere can be drawn over any existing 3D scene (hiding it). Rendering of 3D objects inside the sphere requires a special setup (see How to render 3D objects inside the Panoramic Sphere). It's the default mode. |
Opaque | The rendering of the sphere is based on the UE4 opaque rendering pipeline. More efficient to render, but the surrounding 3D scene could cause visual artifacts and rendered inside the sphere if not explicitly avoided. Rendering of 3D objects inside the sphere is supported out-of-the-box. See Blend mode. |