UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
APanoramicSphere Class Reference

PanoramicSphere is the main class to view a panoramic source (both UTexture2D and MediaTexture). More...

#include <PanoramicSphere.h>

Inheritance diagram for APanoramicSphere:

Public Member Functions

void AttachWidget (class UWidgetComponent *Widget, const FPanoramicPosition &Pos, float Scale=0.1f)
 Attach the given widget component to the panoramic sphere as its child. More...
 
virtual void BeginPlay () override
 Override AActor::BeginPlay. More...
 
float DistanceFromWidgets () const
 Returns the distance from the sphere to where all widgets are placed regarding their centers. More...
 
void End ()
 Exits from panoramic mode. More...
 
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
 Override AActor::EndPlay. More...
 
virtual void OnConstruction (const FTransform &Transform) override
 Override AActor::OnConstruction. More...
 
void Play (UTexture *Media, EPanoramicMediaLayout MediaLayout)
 Enters into panoramic mode playing the given UTexture. More...
 
void SetBackgroundTexture (UTexture *Background)
 Sets the background texture. More...
 
void SetCutOffAlpha (float CutOffAlpha)
 Sets the cutoff alpha. More...
 
void SetCutOffIntensity (float Intensity)
 Sets the cutoff intensity. More...
 
void SetCutOffTexture (UTexture *CutOffTexture)
 Sets the cutoff texture. More...
 
void SetFadeIntensity (float Intensity)
 Sets the fade intensity. More...
 
virtual void Tick (float DeltaSeconds) override
 Override AActor::Tick. More...
 
FVector2D UVMap (FVector WorldDir) const
 Map the input unit vector (in world space) to its UV coordinates. More...
 

Public Attributes

bool AutoStart
 When true it plays the specified PanoramicTexture automatically. More...
 
ESphereBlendMode BlendMode
 The blend mode. More...
 
EPanoramicMediaLayout MediaLayout
 The media layout. More...
 
UTexture * PanoramicTexture
 The Texture to display. More...
 
FSphereConfig SphereConfiguration
 Defines how the sphere should be generated. More...
 

Detailed Description

PanoramicSphere is the main class to view a panoramic source (both UTexture2D and MediaTexture).

The source is rendered through a procedural generated sphere mesh. It can be configured through FSphereConfig

See also
UProceduralSphereComponent
FSphereConfig

Member Function Documentation

◆ AttachWidget()

void APanoramicSphere::AttachWidget ( class UWidgetComponent *  Widget,
const FPanoramicPosition Pos,
float  Scale = 0.1f 
)

Attach the given widget component to the panoramic sphere as its child.

Parameters
Widgetthe widget to be attached.
Poswhere to place the widget
See also
FPanoramicPosition.
Parameters
Scalescale factor to zoom in/out the widget.

◆ BeginPlay()

virtual void APanoramicSphere::BeginPlay ( )
overridevirtual

Override AActor::BeginPlay.

◆ DistanceFromWidgets()

float APanoramicSphere::DistanceFromWidgets ( ) const

Returns the distance from the sphere to where all widgets are placed regarding their centers.

◆ End()

void APanoramicSphere::End ( )

Exits from panoramic mode.

◆ EndPlay()

virtual void APanoramicSphere::EndPlay ( const EEndPlayReason::Type  EndPlayReason)
overridevirtual

Override AActor::EndPlay.

◆ OnConstruction()

virtual void APanoramicSphere::OnConstruction ( const FTransform &  Transform)
overridevirtual

Override AActor::OnConstruction.

◆ Play()

void APanoramicSphere::Play ( UTexture *  Media,
EPanoramicMediaLayout  MediaLayout 
)

Enters into panoramic mode playing the given UTexture.

Parameters
Mediathe media to play
MediaLayoutthe media layout (
See also
EPanoramicMediaLayout)

◆ SetBackgroundTexture()

void APanoramicSphere::SetBackgroundTexture ( UTexture *  Background)

Sets the background texture.

This texture is used to crossfade during the fade in/out.

◆ SetCutOffAlpha()

void APanoramicSphere::SetCutOffAlpha ( float  CutOffAlpha)

Sets the cutoff alpha.

The value must be in [0,1].

◆ SetCutOffIntensity()

void APanoramicSphere::SetCutOffIntensity ( float  Intensity)

Sets the cutoff intensity.

The value must be in [0,1].

◆ SetCutOffTexture()

void APanoramicSphere::SetCutOffTexture ( UTexture *  CutOffTexture)

Sets the cutoff texture.

When the cutoff is enabled, the texture texels are compared with the cutoff intensity. When the texel is below the cutoff threshold, it will be discarded (not rendered).

◆ SetFadeIntensity()

void APanoramicSphere::SetFadeIntensity ( float  Intensity)

Sets the fade intensity.

The value must be in [0,1].

◆ Tick()

virtual void APanoramicSphere::Tick ( float  DeltaSeconds)
overridevirtual

Override AActor::Tick.

◆ UVMap()

FVector2D APanoramicSphere::UVMap ( FVector  WorldDir) const

Map the input unit vector (in world space) to its UV coordinates.

Member Data Documentation

◆ AutoStart

bool APanoramicSphere::AutoStart

When true it plays the specified PanoramicTexture automatically.

◆ BlendMode

ESphereBlendMode APanoramicSphere::BlendMode

The blend mode.

◆ MediaLayout

EPanoramicMediaLayout APanoramicSphere::MediaLayout

The media layout.

◆ PanoramicTexture

UTexture* APanoramicSphere::PanoramicTexture

The Texture to display.

Can be a Utexture2D or even a UMediaTexture but in this case you have to handle the playback by hand externally.

◆ SphereConfiguration

FSphereConfig APanoramicSphere::SphereConfiguration

Defines how the sphere should be generated.


The documentation for this class was generated from the following file: