MultiWorld
1.9.5
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
Activate() :
ULoadWorldAction
,
ULoadWorldAsyncAction
AreWorldsEquals() :
UMultiWorldStatics
- b -
bAutoHandleWidgets :
FMultiWorldLoadParameters
bAutoInitializeWorld :
FMultiWorldLoadParameters
bCreateDedicatedAudioDevice :
FMultiWorldLoadParameters
bSetPhysicsActorTransform :
FMultiWorldTransferActorParameters
bStartWithTickEnabled :
FMultiWorldLoadParameters
- c -
Completed :
ULoadWorldAction
,
ULoadWorldAsyncAction
- d -
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() :
UMultiWorldManager
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams() :
UMultiWorldManager
Deinitialize() :
UMultiWorldManager
- e -
EndWorld() :
UMultiWorldManager
,
UMultiWorldStatics
Exec() :
UMultiWorldGameInstance
ExecuteConsoleCommandInWorld() :
UMultiWorldStatics
- f -
FixUpLocalPlayers() :
UMultiWorldManager
FMultiWorldTransferActorParameters() :
FMultiWorldTransferActorParameters
- g -
GameInstance_Exec() :
UMultiWorldOverrides
GameInstance_OnWorldChanged() :
UMultiWorldOverrides
GameViewportClient_AddViewportWidgetContent() :
UMultiWorldOverrides
GameViewportClient_AddViewportWidgetForPlayer() :
UMultiWorldOverrides
GameViewportClient_LayoutPlayers() :
UMultiWorldOverrides
GameViewportClient_ReceivedFocus() :
UMultiWorldOverrides
GameViewportClient_RemoveViewportWidgetContent() :
UMultiWorldOverrides
GameViewportClient_RemoveViewportWidgetForPlayer() :
UMultiWorldOverrides
GameViewportClient_Tick() :
UMultiWorldOverrides
GetActiveWorldHandle() :
UMultiWorldManager
,
UMultiWorldStatics
GetActorOfClass() :
UMultiWorldStatics
GetAllActorsOfClass() :
UMultiWorldStatics
GetAllActorsOfClassWithTag() :
UMultiWorldStatics
GetAllActorsWithInterface() :
UMultiWorldStatics
GetAllActorsWithTag() :
UMultiWorldStatics
GetAllObjectsWithInterface() :
UMultiWorldStatics
GetInstance() :
UMultiWorldManager
GetMainWorldHandle() :
UMultiWorldManager
,
UMultiWorldStatics
GetPlayerController() :
UMultiWorldStatics
GetStatId() :
UMultiWorldManager
,
UMultiWorldSeamTransition
GetThisWorldHandle() :
UMultiWorldManager
,
UMultiWorldStatics
GetWorldContextObject() :
FMultiWorldHandle
GetWorldHandleByName() :
UMultiWorldManager
,
UMultiWorldStatics
- i -
Initialize() :
UMultiWorldManager
,
UMultiWorldSeamTransition
InitializeWorld() :
UMultiWorldManager
,
UMultiWorldStatics
IsInTransition() :
UMultiWorldSeamTransition
IsTickable() :
UMultiWorldManager
,
UMultiWorldSeamTransition
IsValidHandle() :
UMultiWorldManager
,
UMultiWorldStatics
- l -
LoadWorld() :
ULoadWorldAction
,
UMultiWorldManager
LoadWorldAsync() :
ULoadWorldAsyncAction
,
UMultiWorldManager
LoadWorldAsyncWithDelegate() :
UMultiWorldStatics
LoadWorldWithDelegate() :
UMultiWorldStatics
- o -
OnEnteringWorld() :
IMultiWorldActorInterface
OnExitingWorld() :
IMultiWorldActorInterface
OnLoadWorldCompleted :
UMultiWorldManager
OnPreWorldEnded :
UMultiWorldManager
OnWorldChanged() :
UMultiWorldGameInstance
OnWorldSwitched :
UMultiWorldManager
operator!=() :
FMultiWorldHandle
operator==() :
FMultiWorldHandle
- r -
RequestSwitchWorld() :
UMultiWorldManager
,
UMultiWorldStatics
ReturnToMainWorld() :
UMultiWorldManager
,
UMultiWorldStatics
- s -
SendRenderTransform_Concurrent() :
UMultiWorldSceneCaptureComponent2D
SetAutoHandleWidgetsForMainWorld() :
UMultiWorldManager
,
UMultiWorldStatics
SetDefaultFXLayerZOrder() :
UMultiWorldSeamTransition
SetPhysicsActorTransform() :
UMultiWorldStatics
SetShouldTickWhenInBackground() :
UMultiWorldManager
,
UMultiWorldStatics
SetTransform() :
FMultiWorldTransferActorParameters
ShutdownModule() :
FMultiWorldModule
SpawnActorInWorld() :
UMultiWorldManager
,
UMultiWorldStatics
StartTransition() :
UMultiWorldSeamTransition
StartupModule() :
FMultiWorldModule
SwitchWorld() :
UMultiWorldManager
,
UMultiWorldStatics
- t -
Teleport :
FMultiWorldTransferActorParameters
Tick() :
UMultiWorldManager
,
UMultiWorldSeamTransition
TickComponent() :
UMultiWorldSceneCaptureComponent2D
TransferActorToWorld() :
UMultiWorldManager
,
UMultiWorldStatics
Transform :
FMultiWorldTransferActorParameters
- w -
WorldName :
FMultiWorldLoadParameters
Generated by
1.9.5