MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Options for UMultiWorldStatics::TransferActorToWorld(). More...
#include <MultiWorldManager.h>
Public Member Functions | |
FMultiWorldTransferActorParameters () | |
Default constructor. More... | |
FMultiWorldTransferActorParameters (const FTransform &InTransform, ETeleportType InTeleport) | |
Constructor. More... | |
void | SetTransform (const FTransform &NewTransform) |
Set both bSetPhysicsActorTransform (to NewTransform.IsValid()) and Transform. More... | |
Public Attributes | |
bool | bSetPhysicsActorTransform |
If enabled, after the transfert set the actor transform to the value in Transform. More... | |
ETeleportType | Teleport |
If bSetPhysicsActorTransform is enabled, how we teleport the physics state (see AActor::SetActorTransform()). More... | |
FTransform | Transform |
If bSetPhysicsActorTransform is enabled, the final actor transform. More... | |
Options for UMultiWorldStatics::TransferActorToWorld().
FMultiWorldTransferActorParameters::FMultiWorldTransferActorParameters | ( | ) |
Default constructor.
FMultiWorldTransferActorParameters::FMultiWorldTransferActorParameters | ( | const FTransform & | InTransform, |
ETeleportType | InTeleport | ||
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Constructor.
InTransform | Initialization value for bSetPhysicsActorTransform (set to InTransform.IsValid()) and Transform. |
InTeleport | Initialization value for Teleport. |
void FMultiWorldTransferActorParameters::SetTransform | ( | const FTransform & | NewTransform | ) |
Set both bSetPhysicsActorTransform (to NewTransform.IsValid()) and Transform.
NewTransform | The new value for Transform. |
bool FMultiWorldTransferActorParameters::bSetPhysicsActorTransform |
If enabled, after the transfert set the actor transform to the value in Transform.
Default: false.
ETeleportType FMultiWorldTransferActorParameters::Teleport |
If bSetPhysicsActorTransform is enabled, how we teleport the physics state (see AActor::SetActorTransform()).
Default: ETeleportType::ResetPhysics.
FTransform FMultiWorldTransferActorParameters::Transform |
If bSetPhysicsActorTransform is enabled, the final actor transform.
Default: unset.