MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Custom GameInstance class needed to support MultiWorld on your project. More...
#include <MultiWorldGameInstance.h>
Public Member Functions | |
virtual bool | Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) override |
Override of UGameInstance::Exec() More... | |
virtual void | OnWorldChanged (UWorld *OldWorld, UWorld *NewWorld) override |
Override of UGameInstance::OnWorldChanged() More... | |
Custom GameInstance class needed to support MultiWorld on your project.
To set it on your project just open the "Project Settings" panel, go to "Maps and Modes", here search for the property "Game Instance Class" and then set it to MultiWorldGameInstance
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If you can't use this implementation, follow the instructions at UMultiWorldOverrides.
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overridevirtual |
Override of UGameInstance::Exec()
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overridevirtual |
Override of UGameInstance::OnWorldChanged()