MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Specialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin. More...
#include <MultiWorldSceneCapture2D.h>
Protected Member Functions | |
virtual void | SendRenderTransform_Concurrent () override |
Overrides of UActorComponent::SendRenderTransform_Concurrent. More... | |
virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
Overrides of UActorComponent::TickComponent. More... | |
Specialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin.
The standard USceneCaptureComponent2D component class fails to capture the scene when in a Background World.
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overrideprotectedvirtual |
Overrides of UActorComponent::SendRenderTransform_Concurrent.
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overrideprotectedvirtual |
Overrides of UActorComponent::TickComponent.