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MultiWorld 1.11.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Actors can implement this interface to be notified when the local player has entered/exited the world where they live. More...
#include <MultiWorldActorInterface.h>
Public Member Functions | |
| void | OnEnteringWorld () |
| Invoked when the local player has entered the world where this actor lives. More... | |
| void | OnExitingWorld () |
| Invoked when the local player has exited the world where this actor lives. More... | |
| void | OnPostTransferredToWorld (UWorld *OldWorld, UWorld *NewWorld) |
| Invoked after this actor is transferred to a new world. More... | |
| void | OnPreTransferredToWorld (UWorld *OldWorld, UWorld *NewWorld) |
| Invoked before this actor is transferred to a new world. More... | |
Actors can implement this interface to be notified when the local player has entered/exited the world where they live.
| void IMultiWorldActorInterface::OnEnteringWorld | ( | ) |
Invoked when the local player has entered the world where this actor lives.
| void IMultiWorldActorInterface::OnExitingWorld | ( | ) |
Invoked when the local player has exited the world where this actor lives.
| void IMultiWorldActorInterface::OnPostTransferredToWorld | ( | UWorld * | OldWorld, |
| UWorld * | NewWorld | ||
| ) |
Invoked after this actor is transferred to a new world.
| void IMultiWorldActorInterface::OnPreTransferredToWorld | ( | UWorld * | OldWorld, |
| UWorld * | NewWorld | ||
| ) |
Invoked before this actor is transferred to a new world.