UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
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Defines a stage of a panoramic experience. More...
#include <PanoramicStage.h>
Public Attributes | |
FPanoramicStageImageData | ImageData |
Image stage data. More... | |
EPanoramicMediaLayout | MediaLayout |
The media layout. More... | |
EPanoramicMediaType | MediaType |
The media type. More... | |
FPanoramicStageMovieData | MovieData |
Movie stage data. More... | |
FString | Name |
An optional name. More... | |
TArray< FPanoramicStageNavigation > | Navigation |
Collects all stage navigations to switch stage. More... | |
UTexture2D * | NavigationLookupTexture |
An optional texture used for the navigation. More... | |
float | YawRotation |
An additional yaw rotation (in degrees) to apply to the mesh sphere. More... | |
Defines a stage of a panoramic experience.
What and how to be played and how to move from one stage to the next one.
FPanoramicStageImageData UPanoramicStage::ImageData |
Image stage data.
EPanoramicMediaLayout UPanoramicStage::MediaLayout |
The media layout.
EPanoramicMediaType UPanoramicStage::MediaType |
The media type.
FPanoramicStageMovieData UPanoramicStage::MovieData |
Movie stage data.
FString UPanoramicStage::Name |
An optional name.
TArray<FPanoramicStageNavigation> UPanoramicStage::Navigation |
Collects all stage navigations to switch stage.
UTexture2D* UPanoramicStage::NavigationLookupTexture |
An optional texture used for the navigation.
The texture must have a mono layout even if the MediaLayout is stereoscopic. The texture could have a different size compared to the Media but the aspect ratio should match. Be sure to disable sRGB as your masks should not be Gamma corrected. Set Compression settings to Userinterface2D (RGBA) and the Mip Gen Settings to NoMipmaps; "Never Stream" should be set to true.
float UPanoramicStage::YawRotation |
An additional yaw rotation (in degrees) to apply to the mesh sphere.
This can be useful to align two stages together. It is ignored if FPanoramicStageNavigation::YawRotationSetFlag is true.