The default pawn for the panoramic experience.
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#include <PanoramicPawn.h>
The default pawn for the panoramic experience.
Out of the box camera movement behaviours (fps style, mouse dragging / swipe gesture on mobile)
◆ AddControllerPitchInput()
virtual void APanoramicPawn::AddControllerPitchInput |
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float |
Val | ) |
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overrideprotectedvirtual |
Override ADefaultPawn::AddControllerPitchInput.
◆ AddControllerYawInput()
virtual void APanoramicPawn::AddControllerYawInput |
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float |
Val | ) |
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overrideprotectedvirtual |
Override ADefaultPawn::AddControllerYawInput.
◆ BeginPlay()
virtual void APanoramicPawn::BeginPlay |
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overrideprotectedvirtual |
Override AActor::BeginPlay.
◆ SetupPlayerInputComponent()
virtual void APanoramicPawn::SetupPlayerInputComponent |
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UInputComponent * |
PlayerInputComponent | ) |
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overrideprotectedvirtual |
Override ADefaultPawn::SetupPlayerInputComponent.
◆ Tick()
virtual void APanoramicPawn::Tick |
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float |
DeltaSeconds | ) |
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overrideprotectedvirtual |
◆ CameraComponent
class UCameraComponent* APanoramicPawn::CameraComponent |
The camera component attached to the pawn.
◆ CameraMovementDragMode
bool APanoramicPawn::CameraMovementDragMode |
In this mode to move the camera the user have to click, hold pressed and drag (swipe on mobile).
◆ CameraMovementFpsMode
bool APanoramicPawn::CameraMovementFpsMode |
In this mode the camera moves like on an fps game.
◆ CameraRoot
class USceneComponent* APanoramicPawn::CameraRoot |
Parent component of CameraComponent.
◆ DragSpeedScale
float APanoramicPawn::DragSpeedScale |
The scale speed factor during dragging/swiping.
◆ ShowMouseCursor
bool APanoramicPawn::ShowMouseCursor |
The documentation for this class was generated from the following file:
- StereoPanoramicPlayer/Public/PanoramicPawn.h