MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Custom GameViewportClient class needed to support MultiWorld on your project. More...
#include <MultiWorldGameViewportClient.h>
Custom GameViewportClient class needed to support MultiWorld on your project.
To set it in your project just open the "Project Settings" panel, go to "Engine > General Settings", here search for the property "Game Viewport Client Class" and then set it to MultiWorldGameViewportClient
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If you can't use this implementation, follow the instructions at UMultiWorldOverrides.