UE5 Cardboard VR
1.5.0
Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard VR viewers.
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Here is a list of all documented class members with links to the class documentation for each member:
bAlwaysShowQrScannerFirstTime :
UUNACardboardVRProjectSettings
bShowBackButton :
UUNACardboardVRProjectSettings
bShowNativeUI :
UUNACardboardVRProjectSettings
bShowToggleStereoModeButton :
UUNACardboardVRProjectSettings
bVignetteEnabled :
UUNACardboardVRProjectSettings
DECLARE_DYNAMIC_MULTICAST_DELEGATE() :
UUNACardboardVRSubsystem
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() :
UUNACardboardVRSubsystem
encodedDeviceParams :
UUNACardboardVRProjectSettings
Get() :
IUNACardboardVRModule
GetCardboardV1DeviceParams() :
UUNACardboardVRStatics
GetInstance() :
UUNACardboardVRSubsystem
GetSavedDeviceParams() :
UUNACardboardVRStatics
IsAvailable() :
IUNACardboardVRModule
OnSettingsMenuOpened :
UUNACardboardVRSubsystem
OnStereoModeChanged :
UUNACardboardVRSubsystem
RecenterHeadTracker() :
UUNACardboardVRStatics
SaveDeviceParams() :
UUNACardboardVRStatics
SaveDeviceParamsFromURL() :
UUNACardboardVRStatics
ScanForQRViewerProfile() :
UUNACardboardVRStatics
SetBackButtonVisibility() :
UUNACardboardVRStatics
SetBaseOffsetYaw() :
UUNACardboardVRStatics
SetNativeUIVisibility() :
UUNACardboardVRStatics
SetToggleStereoModeButtonVisibity() :
UUNACardboardVRStatics
VelocityFilterCutoffFrequency :
UUNACardboardVRProjectSettings
VignetteHardness :
UUNACardboardVRProjectSettings
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