Static UNACardboardVR methods that can be called from both Blueprint and C++.
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#include <UNACardboardVRStatics.h>
Static UNACardboardVR methods that can be called from both Blueprint and C++.
Some features (mainly Delegates) are available using the UUNACardboardVRSubsystem subsystem.
◆ GetCardboardV1DeviceParams()
static FString UUNACardboardVRStatics::GetCardboardV1DeviceParams |
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◆ GetSavedDeviceParams()
static FString UUNACardboardVRStatics::GetSavedDeviceParams |
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◆ RecenterHeadTracker()
static void UUNACardboardVRStatics::RecenterHeadTracker |
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◆ SaveDeviceParams()
static void UUNACardboardVRStatics::SaveDeviceParams |
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const FString & |
encodedDeviceParams | ) |
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◆ SaveDeviceParamsFromURL()
static void UUNACardboardVRStatics::SaveDeviceParamsFromURL |
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const FString & |
uri | ) |
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◆ ScanForQRViewerProfile()
static void UUNACardboardVRStatics::ScanForQRViewerProfile |
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Open the QR scanner to scan the viewer profile.
At the end of the procedure device params are updated.
◆ SetBackButtonVisibility()
static void UUNACardboardVRStatics::SetBackButtonVisibility |
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bool |
bVisible | ) |
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Set the back button visibility in the native UI.
- Note
- for the button to be visible, also the native UI must be visible (see SetNativeUIVisibility()) and the stereo mode enabled.
◆ SetBaseOffsetYaw()
static void UUNACardboardVRStatics::SetBaseOffsetYaw |
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float |
OffsetYaw | ) |
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Set a custom Offset Yaw angle that it's added to the head-tracked orientation.
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◆ SetNativeUIVisibility()
static void UUNACardboardVRStatics::SetNativeUIVisibility |
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bool |
bVisible | ) |
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Set the native overlay UI visibility.
- Parameters
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◆ SetToggleStereoModeButtonVisibity()
static void UUNACardboardVRStatics::SetToggleStereoModeButtonVisibity |
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bool |
bVisible | ) |
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Set the toggle stereo mode button visibility in the native UI.
- Note
- for the toggle button to be visible, also the native UI must be visible (see SetNativeUIVisibility()).
The documentation for this class was generated from the following file:
- UNACardboardVR/Public/UNACardboardVRStatics.h