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MultiWorld 1.11.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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This is the complete list of members for UMultiWorldSeamTransition, including all inherited members.
| GetStatId() const override | UMultiWorldSeamTransition | virtual |
| Initialize(FSubsystemCollectionBase &Collection) override | UMultiWorldSeamTransition | virtual |
| IsInTransition() const | UMultiWorldSeamTransition | |
| IsTickable() const override | UMultiWorldSeamTransition | virtual |
| SetDefaultFXLayerZOrder(int32 ZOrder) | UMultiWorldSeamTransition | |
| StartTransition(UObject *WorldContextObject, FMultiWorldHandle InDestinationWorldHandle, UMaterialInterface *TransitionMaterial, const FOnTransitionEnd &OnTransitionEnd, float DurationInSeconds=1.0f, float WorldSwitchNormalizedTime=0.5f, bool bForceWorldsTickingDuringTransition=true, bool bAutoHandleAudioFade=true) | UMultiWorldSeamTransition | |
| Tick(float DeltaTime) override | UMultiWorldSeamTransition | virtual |
| UMultiWorldSeamTransition() (defined in UMultiWorldSeamTransition) | UMultiWorldSeamTransition |