MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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UMultiWorldOverrides Member List

This is the complete list of members for UMultiWorldOverrides, including all inherited members.

GameInstance_Exec(UGameInstance *Caller, UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)UMultiWorldOverridesstatic
GameInstance_OnWorldChanged(UGameInstance *Caller, UWorld *OldWorld, UWorld *NewWorld)UMultiWorldOverridesstatic
GameViewportClient_AddViewportWidgetContent(UGameViewportClient *Caller, TSharedRef< class SWidget > ViewportContent, const int32 ZOrder=0)UMultiWorldOverridesstatic
GameViewportClient_AddViewportWidgetForPlayer(UGameViewportClient *Caller, ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent, const int32 ZOrder)UMultiWorldOverridesstatic
GameViewportClient_LayoutPlayers(UGameViewportClient *Caller)UMultiWorldOverridesstatic
GameViewportClient_ReceivedFocus(UGameViewportClient *Caller, FViewport *InViewport)UMultiWorldOverridesstatic
GameViewportClient_RemoveViewportWidgetContent(UGameViewportClient *Caller, TSharedRef< SWidget > ViewportContent)UMultiWorldOverridesstatic
GameViewportClient_RemoveViewportWidgetForPlayer(UGameViewportClient *Caller, ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent)UMultiWorldOverridesstatic
GameViewportClient_Tick(UGameViewportClient *Caller, float DeltaTime)UMultiWorldOverridesstatic
UMultiWorldOverrides()=delete (defined in UMultiWorldOverrides)UMultiWorldOverrides