MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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This is the complete list of members for UMultiWorldOverrides, including all inherited members.
GameInstance_Exec(UGameInstance *Caller, UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | UMultiWorldOverrides | static |
GameInstance_OnWorldChanged(UGameInstance *Caller, UWorld *OldWorld, UWorld *NewWorld) | UMultiWorldOverrides | static |
GameViewportClient_AddViewportWidgetContent(UGameViewportClient *Caller, TSharedRef< class SWidget > ViewportContent, const int32 ZOrder=0) | UMultiWorldOverrides | static |
GameViewportClient_AddViewportWidgetForPlayer(UGameViewportClient *Caller, ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent, const int32 ZOrder) | UMultiWorldOverrides | static |
GameViewportClient_LayoutPlayers(UGameViewportClient *Caller) | UMultiWorldOverrides | static |
GameViewportClient_ReceivedFocus(UGameViewportClient *Caller, FViewport *InViewport) | UMultiWorldOverrides | static |
GameViewportClient_RemoveViewportWidgetContent(UGameViewportClient *Caller, TSharedRef< SWidget > ViewportContent) | UMultiWorldOverrides | static |
GameViewportClient_RemoveViewportWidgetForPlayer(UGameViewportClient *Caller, ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent) | UMultiWorldOverrides | static |
GameViewportClient_Tick(UGameViewportClient *Caller, float DeltaTime) | UMultiWorldOverrides | static |
UMultiWorldOverrides()=delete (defined in UMultiWorldOverrides) | UMultiWorldOverrides |